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George Kobty

Audio DSP, realtime tools and game engines, written by hand.

I write real tools by hand: a C++/JUCE guitar amp VST, a browser DSP engine with WASM SIMD kernels, WebRTC MIDI and lightgun controllers, and custom 2D, 3D and raycast game engines. Alongside that, I build offline harnesses and research benches for open-weight models.

Greatest hits

Four of the projects currently running under gkheart.ca.

Latest writing

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Where things live

Each corner of gkheart runs on its own subdomain.